Fallout 4 provides the player many companions with the aim of supporting players to discover the wastelands of Boston interestingly. Each companion has its own personality, ability, and perks for the players to choose wisely. In this article, we focus more on Fallout 4 companion perks. Let’s check them all now!

1. Fallout 4 companion perks
- Preston Garvey:

Preston Garvey belongs to the Museum of Freedom. He is the final Minutemen of Commonwealth. With his laser musket, he will support the players to organize new settlements. Garvey’s United We Stand perk enhance player’s character by adding 20% Damage Resistance, and also give the players additional 20% when outnumbered.
- Codsworth:

Codsworth is a loyal, non-romantic robot servant. His position is Sanctuary. During his timeline, he always tries to keep your home safe for more than 200 years. Although Codsworth is not ranked to be the best character in any combats, his Robot Sympathy perk will be beneficial if the players as their characters are facing with Synths, especially the players will be rewarded 10 Damage Resistance to fight against robot’s attacks. Otherwise, Codsworth can be critical and he prefers fulfilling your hoard.
- MacCready:

In case of your dependence on V.A.T.S, McCready is a good choice for you. McCready’s Killshot perk helps the players an additionally 20% better opportunity to hit the enemy’s head in V.A.T.S.
- Cait:

Cait is a smart lock piker, which is in Combat Zone. Her quest Side Quest: Benign Intervention. Trigger Rush is her prominent perk which reallocates the player’s Action Points by 25% faster in case of the Hit Points is under 25% of its maximum.
- Strong:

His name represents almost his personality. Strong comes from Trinity Tower. He can damage things strongly, and may become the companion who has the most perk compared to other Fallout 4 companion perks. His Berserk perk will give the player extra 20% Melee Damage if the Hit point level is 25% of basic value.
- Deacon:

Deacon is said to be the best companion in stealing player’s performance which belongs to Old North Church. His Cloak & Dagger perk is to support the player more 20% sneak damage.
- Paladin Danse:

Paladin Danse comes from Cambridge Police Station and he belongs to the Brotherhood of Steel. With the Know Your Enemy perk, Danse will give you 20% damage against super mutants, ghouls, and synths. This can be one of the greatest bonus at the beginning of the gameplay. On the other hand, his Call to Arms quest can be discovered randomly.
- Piper:

When entering Diamond City, the player will meet Piper - a romantic girl with a pistol. Her perk is Gift of Gab which can help you double the XP in term of finishing speech tests and finding out new locations. If the player’s character has a high level of Charisma stats, then they can consider about Piper to become their suitable companion.
- John Hancock:

In Goodneighbor, Hancock is the unique Ghoul the player can feel romantic in this game. His isodoped perk improves the player’s Critical Hit ability by 20% in term of your 250 Radiation Value.
- Nick Valentine:

Nick Valentine, which has been voted as a favorite partner of iDigi staff, is a Synth male. He carries 2 kinds of weapons: revolver and fists. Additionally, Nick is a professional hacker and extremely resilient in any battles. One more important factor is that he cannot be affected by radiation, which devalues his power in the wastelands. Nick’s perk provides the players 1 extra guess to deal with the password in terminals. The terminals deduct 50% time for waiting if the players are locked out and Nick is beside them at that moment.
- Curie:

Curie is a robot assistant which is quite the same as Codsworth. She is in Vault 81 and offers a Side Quest: Emergent Behavior. She usually uses a flamethrower to burn the enemies. Otherwise, she is also a healer and she offers a perk which allows the players to cure themselves 100 Hit Points in case of the player’s Hit Points is fewer than 10%. Her ability is the strangest perk compared to Fallout 4 companion perks due to the fact that it will not be available until the players call for helps.
- X6-88:

X6-88 is a Synth male character in The Institute. He is born for the battles and he will use his advanced energy weapon to protect you when fighting. The Shield Harmonics perk of X6-88 will increase the player’s Resistance if the players are beat by energy tools.
- Dogmeat:

Dogmeat will be the player’s first fellow in this game. He has Red Rocket Truck Stop as a main location. As a dog, he will be dramatically loyal to his owner, he willing to sacrifice in order to protect you well. In the battles. Dogmeat will distract the enemies for you to have enough time to prepare and shoot the rivals correctly; besides that, you can let Dogmeat participate with you and let him do tricks in the fights. Dogmeat’s perk is the loveliest towards Fallout 4 companion perks
2. Real opinions about Fallout 4 companion perks of players
Based on the brief description about perks of 13 companions in Fallout 4 above, the player can imagine the strength of each of companion as well as their perks and use them effectively in each typical case. Now, let’s see the player’s real opinions when experiencing these companions in the game:
In overall, most of the players mention about the Fallout 4 companion perks that it is essential to gain the companion’s impress before being able to use their perks. To be more particular, the players should base on the companion’s preference and characteristic to make the companion happy with the aim of having their personal perks more quickly and even seeing their romantic actions. Otherwise, the players can travel and fight with the companion to have their attraction, but this method is not encouraged much because the players will gain the perks slowly.
However, the players should remember what the companion hates in order to avoid as much as possible. If the players make a mistake on this problem, they will be far from achieving the companion’s perks. Eventually, the companion will discourage and leave you out in the worst scenario. In case of the players have the companion’s perks, they won’t need the companion anymore, excepting the Dogmeat and Curie. In conclusion, so as to become more successful in this game, the players should do as the guidance said about Fallout 4 Companion perks.
